See especially the vertex color skyboxes(album). Some other stuff (soot, glowing effects) used vertex colors but skyboxes (and specifically using the mesh to fake hard-edge colors) is a really smart and A E S T H E T I C method that only got better with the ability to render PS1 games with higher internal res.
See especially the vertex color skyboxes (album). Some other stuff (soot, glowing effects) used vertex colors but skyboxes (and specifically using the mesh to fake hard-edge colors) is a really smart and A E S T H E T I C method that only got better with the ability to render PS1 games with higher internal res.
Homeworld 2 did a similar thing, see info on the technique here.
Extremely cool, thanks for the info.