@[email protected] to [email protected] • 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square251fedilinkarrow-up1620arrow-down142file-text
arrow-up1578arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@[email protected] to [email protected] • 1 year agomessage-square251fedilinkfile-text
minus-square@RedditWandererlink11•1 year agoStraight out of “30 things I hate about your pitch”, which is a great GDC talk. In that talk he has one thing that is “in the real world you can’t double jump”. Don’t make a realistic setting that is realistic just because.
Straight out of “30 things I hate about your pitch”, which is a great GDC talk. In that talk he has one thing that is “in the real world you can’t double jump”. Don’t make a realistic setting that is realistic just because.
Classic!