@[email protected] to [email protected] • 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square251fedilinkarrow-up1620arrow-down142file-text
arrow-up1578arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@[email protected] to [email protected] • 1 year agomessage-square251fedilinkfile-text
minus-square@RememberTheApollo_link3•1 year agoLol, ED players. We get far too excited at finding errors in the galaxy generation logic. Planet too small? Fast orbit? Floating rocks? Close to rings? OMG look what I found!1! Because there’s nothing much else to see. Still, a beautiful game.
minus-squareR0cket_M00selinkEnglish1•1 year agoIdk I’m still having fun discovering plants in the far flung corner of the galaxy.
Lol, ED players. We get far too excited at finding errors in the galaxy generation logic. Planet too small? Fast orbit? Floating rocks? Close to rings? OMG look what I found!1!
Because there’s nothing much else to see.
Still, a beautiful game.
Idk I’m still having fun discovering plants in the far flung corner of the galaxy.
ED Observatory is your friend.