• @beefcat
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    61 year ago

    It stops real thieves “long enough”, which is why developers and publishers continue to use it. Lots of AAA games go uncracked for a year or more. The first few months or so are the most critical time for sales.

    They’ve come a long ways since the '00s, when DRM schemes were both far more draconian and rarely effective for more than a few days.