Sure Todd, lol

  • @[email protected]
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    11 year ago

    I am kinda certain no game has dying. I haven’t died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.

    • @[email protected]
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      11 year ago

      …what? I can’t tell if you’re trolling. Death is basically the most common failure state of any game.

          • @[email protected]
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            1 year ago

            No shit? That was the point

            Astronauts aren’t bored in space because they’re busy trying not to die. games don’t kill you when you fuck up or something goes wrong

            • @[email protected]
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              1 year ago

              Yes, they do, just not for real. Why would you expect it to kill you for real? What an absurd standard. You’re supposed to be scared for your character’s life, not your own. They’re the one in space, not you…

              Have you ever played games before?

              • @[email protected]
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                11 year ago

                You do know this threat is about some dev saying the first guys on the moon weren’t bored although there’s basically just sand and rocks to be found? And that because of this it’s fine most planets in a game are baren and uninteresting?

                The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.

                • @[email protected]
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                  1 year ago

                  And what you said was incorrect.

                  In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.

                  So many games are all about the struggle to not fuck up and die, and they are plenty tense even though they don’t affect your real body. Ever played Subnautica? I’m not actually underwater but I’m scared of drowning.

                  I don’t know why the fact that a game can’t actually kill you doesn’t mean it can’t try to introduce tension.

                  Yeah, planets being barren is shit and realism is a shit excuse for it, but it’s kinda irrelevant to your “games don’t have dying” point, which would apply even if planets were designed better

                  • @[email protected]
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                    11 year ago

                    Dude… You’re even agreeing with me without realizing it. My point is, because a game can’t create tension by threatening you with real death, it needs to be interesting in some way.