Been playing a lot of the beta rules lately trying out all the different factions available and having a good time. Rules are simple but surprisingly still lead to a complex game; feels a bit like chess in space as movement/positioning is arguably more important than just rolling well and poor deployment/manoeuvring can really bone you. There are additional optional rules that allow you to play with mechanics cribbed from Battlefleet Gothic, Dropfleet, and Star Wars Armada.
100% agree! One Page Rules is fantastically streamlined and excels at putting the game back in the decision-making and not in the rolls & min/max. I’ve yet to see a single iteration of OPR fall flat, and the fact that all of their rules are free is glorious! Suck it, GW. 🤌🏼
p.s. Those paint jobs are super fun, and the scatter reminds me of the good ol’ days of Poorhammer. 🤓
I’ve only played Warfleets Grimdark Future beta so far and I think I’ve become a bit spoiled by its flavor. Looking at the regular Grimdark Future armies, they seem kind of homogenous between factions; I don’t see as much wild stuff as in the beta. I guess that cuts both ways, though as in our playtesting we’ve found some broken strats so far but there’s something to be said for almost every faction being a little busted in their own special way; makes them feel more distinct.