Any recommendation for an object modelling application (free+Linux support), or is Blender the only go-to? I want to do basic #lowpoly models and vertex colors as well (textureless, at least early on). Maybe (skeleton or vertex) animations?

In the tinkering stage now, currently have tried Raylib (have done stuff for 2D polygons but seems pretty limited, also note I want to use it with Nim-lang). I figure 3D might have better support here (due to the format), though maybe some other framework would be better too? Spyro is some inspiration/motivation here with vertex colors used for effects (also, vertex skybox).

Some type of gridmap editor (crocotile, cube 2:saurbraten) might be viable to make object models (unsure of for characters and vertex colors) but I haven’t checked them out. Also looked at Gamefromscratch’s stuff and didn’t really find much. Dust3D is a thing but I don’t think that’s the type of workflow I want (maybe for an organic character).

#ps1graphics

  • Electric_Druid
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    11 year ago

    I can’t be much help here, but do let us know what you come up with!

    • insomniac_lemonOP
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      1 year ago

      I might not do much of anything (particularly as the tools seem not as good as I’d like, and I have a history of lurking with programming/development)

      Not sure if you’re interested in the 2D polygon stuff I’ve mentioned, but here’s images of what I’ve already done: 1, Nim-lang code, 2, text format. Actually those are a bit outdated as I’ve worked a bit more on it (not quite happy with it because strip vs fan over-complicates it+data storage), also a square font makes the grid look better.