Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.
Would this impede your sense of advancement, or are character feats and non-combat items enough?
I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.
I’ve played systems without any combat. So sure.
To be more specific then: in a game with medium crunch combat, would you be disappointed if there were no weapons? Your character improves, gets feats, casts new spells, but will never go on an adventure to find that rare 7-crystal wand that gives you +3 to magic shenanigans.
I think as long as there is some form of advancement in combat power aside from leveling up I’d still be happy. As I understand it there are items for non-combat buffs but not at all for combat stats? Or are there things you can find which are combat stat boost but are not called weapons and armor? If it is the latter I wouldn’t mind.
If there was no loot one can find which grants combat benefits I’d feel the advancement of combat strength might be a bit one dimensional. But in the end it all comes down to the system overall. What is it aiming to do, what other systems or interactions are there etc.