So a user on Reddit (ed: u/Yoraxx ) posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won’t render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD Radeon GPUs and users with the Radeon RX 7000 & RX 6000 GPUs are reporting the same thing.

The issue is that the dayside of any planetary body or moon needs a source of light that gets it all lit up. That source is the star and on any non-AMD GPU, you will see the star/sun in the sky box which will be illuminating light on the surface. But with AMD cards, the star/sun just isn’t there while the planet/moon remains illuminated without any light source.

Original Reddit post by u/Yoraxx

  • @[email protected]
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    1 year ago

    I’ve got a 7900XTX Ultra, and FSR2 does literally nothing, which is hilarious.

    100% resolution scale, 128 FPS.

    75% resolution scale … 128 FPS.

    50% resolution scale, looking like underwater potatoes … 128 FPS.

    I don’t know how it’s possible to make an engine this way, it seems CPU-bound and I’m lucky that I upgraded my CPU not too long ago, I’m outperforming my friend who has an RTX 4090 in literally all scenes, indoor, ship, and outdoor/planet.

    He struggles to break 70 FPS on 1080p Ultra, meanwhile I’m doing 4K Ultra.

    • Xperr7
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      21 year ago

      I have noticed it’s better anti-aliasing than the forced TAA (once I forced it off)

    • geosocoOP
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      1 year ago

      Some of the benchmarks definitely pointed out that it was CPU bound in many areas (eg. the cities).

      I think the HUB one mentioned that some of the forested planets were much more GPU bound and better for testing.

      I’m on a tv so capped at 60fps, but I do see a power usage difference with FSR - 75% vs FSR- 100% that’s pretty substantial on my 7900xt.