- cross-posted to:
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- cross-posted to:
- [email protected]
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
I’d assume an issue possibly at the engine level isn’t something that a mod can fix?
The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.
if it run better on linux because of that i’m gonna laugh so much
That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.
I had a single crash playing starfield on PopOS. Other than that, it’s been incredibly performant for me. Ryzen 5700x and 6700xt GPU
I’ve got nearly the same specs (5800x and 6700XT), and mine crashes fairly often.
I’m on a 7600x + 6600XT, and the only crash I’ve ever had was yesterday when loading a save. Also running Pop.
I’ve had not a single crash so far and most of my frame dipping issues (from 60 to 40) were solved by lowering the shadows to medium. The only bugs I had were ships spawning in other ships so they spaz out, but that’s very rare. On the other hand, Baldurs Gate 3 would constantly drop to 10 FPS and I had severe bugs that locked me out of entire questlines.
But I guess I’m not allowed to enjoy games and have fun because gamebryo = bad
I mean, you could run VKD3D on Windows too to get the improvements.