I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

  • @nnullzz
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    810 months ago

    Great post! Definitely helpful with the Unity drama going on now. I had initially started my game dev journey on Godot, but recently switched to unity bc of console support. Really thinking about switching back, especially now that v4 is out.

      • Kaldo
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        210 months ago

        The linked article literally says it is not officially supported though, so which one is right? Are you talking about W4 which sounds like some unofficial WIP workaround?

        • AtegonM
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          510 months ago

          theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though

        • kryllic
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          410 months ago

          Iirc, console development requires signing an NDA or something, which is why there are no official docs on porting a Godot game to Xbox, PlayStation, or Switch. There are, however, third party companies that Godot vouches for that have a good track record of specializing in porting Godot games to consoles.

        • @[email protected]
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          19 months ago

          W4 isn’t unofficial, it’s literally the core engine devs who started a private company for the purpose of doing things the Godot Foundation can’t.

          W4 doesn’t own Godot in anyway, but they can sign the required NDAs and gain access to the SDKs, which cannot legally be given out with an open source software like Godot.