- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
Weird, you may be an outlier. The issue for Mac web exports not working is one of the most upvoted on their Github: https://github.com/godotengine/godot/issues/70691
According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I’ve personally had many mac users tell me that my web projects aren’t loading for them, I’m pretty sure the issue is still not resolved.
That is weird! Once my project is in a shareable state, I’ll post the link here. Maybe it’s because (so far) it’s not awfully complex…