Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
This is nowhere near reality.
Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
Switching engines is an enormous effort
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Right, just make a database and then draw the rest of the fucking owl.
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But Unity mostly targets smaller devs. The big AAA studios don’t generally use Unity, they usually use Unreal or something home grown.
It’s mostly AA and indie studios that use Unity.