• @[email protected]
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    321 year ago

    They actually explicitly stated as such:

    Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

    A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

    • @[email protected]
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      161 year ago

      Doesn’t steam let you download games you purchased that have since been removed? Will they try to bill developers still in this case?

        • @[email protected]
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          61 year ago

          Curious if they would charge once install was completed or once install commences.

          If I try to install a game and for whatever reason it fails, and I have to try again, would they charge for two installs?

          • @[email protected]
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            71 year ago

            Probally an api call that goes out to Unity once you start a game and the engine comes online.

            Im sure they would love to charge devs the instant we click a download link though.

            • P03 Locke
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              101 year ago

              An API call that could be faked. Easily.

              Imagine a bot network that screws over a developer because of fake installer API calls.

    • @[email protected]
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      1 year ago

      One hour before that Q&A went live:

      PM: Hey Steve! Yes, you from development! How can the, uh, that runtime of yours, tell if it’s a new install or a reinstall?
      S: As of right now it can’t, we just have aggregate data. We’d need to update it to support that. We have an item on the backlog already if you –
      PM: No need! I have all the information I need!

    • @[email protected]
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      11 year ago

      Bye, Unity! It’s nice to know you’ve gone evil, so that even if you backpedal on this, we’ll know never to trust you again…