alphacyberranger to Programmer [email protected]English • 1 year agoIt's a mass extinction eventimagemessage-square118arrow-up1578arrow-down1144
arrow-up1434arrow-down1imageIt's a mass extinction eventalphacyberranger to Programmer [email protected]English • 1 year agomessage-square118
minus-squareHolyDuckTurtlelinkfedilink9•1 year agoI hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
minus-square@[email protected]linkfedilink21•1 year agoC# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassaylinkfedilink6•edit-21 year agoAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET