@[email protected] to [email protected]English • 1 year agoImmortals of Aveum studio lays off nearly half of staff weeks after releasewww.polygon.comexternal-linkmessage-square12fedilinkarrow-up148arrow-down11
arrow-up147arrow-down1external-linkImmortals of Aveum studio lays off nearly half of staff weeks after releasewww.polygon.com@[email protected] to [email protected]English • 1 year agomessage-square12fedilink
minus-square@Molecular0079linkEnglish25•1 year agoOn one hand, I applaud EA for at least attempting a new IP this time around instead of churning out yet another sequel, but on the other hand, damned if Immortals of Aveum didn’t look like the most generic thing out there.
minus-squareJordan LundlinkfedilinkEnglish13•1 year agoLooked at it and went “Eh, could be interesting, but I don’t buy EA games and it will be $20 at Black Friday.”
minus-square@Potatos_are_not_friendslink6•1 year agoEA, Ubisoft, Activision… I do it with a lot of big name AAA companies
minus-square@chrispherolinkEnglish5•1 year agoAnother benefit is that they are more often then not patched up and better playable, compared to the release.
On one hand, I applaud EA for at least attempting a new IP this time around instead of churning out yet another sequel, but on the other hand, damned if Immortals of Aveum didn’t look like the most generic thing out there.
Looked at it and went “Eh, could be interesting, but I don’t buy EA games and it will be $20 at Black Friday.”
EA, Ubisoft, Activision…
I do it with a lot of big name AAA companies
Another benefit is that they are more often then not patched up and better playable, compared to the release.