The dark fantasy roguelite first-person shooter was revealed a long time ago at Geoff Keighley’s 2017 The Game Awards. The small team went silent for over four years, announcing in January 2022 that Witchfire would launch in early access in late 2022. However, there was another delay to 2023, with the developers explaining that they would add open world-like areas to improve the game’s exploration.
With mere days separating us from the September 20th launch of Witchfire on early access, we discussed with The Astronauts founder and CEO Adrian Chmielarz (also known as the project leader on 2004’s Painkiller and the creative director on Bulletstorm) the reason for the long development phase and one-year Epic Games Store exclusivity, and the exciting performance results obtained with the implementation of NVIDIA Deep Learning Super Sampling (DLSS) 3.
We also confirmed with him that AMD FidelityFX Super Resolution (FSR) and Intel Xe Super Sampling (XeSS) will still be in the game on day one and received a preview of Witchfire’s system specifications. Read on for the full chat.
Bah, I guess I am just gonna have to wait a year after release to play this game.
Hope they’ll eventually release it on PS5.