• telemachuszero
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    231 year ago

    There was a HDR hackfest earlier this year. A couple of reports from after the event if you’re interested https://emersion.fr/blog/2023/hdr-hackfest-wrap-up/ + https://blogs.gnome.org/shell-dev/2023/05/04/vivid-colors-in-brno/. It also got a brief mention in the System76 blog https://blog.system76.com/post/may-flowers-spring-cosmic-showers.

    So it’s being worked on, and it seems all involved are trying to get it right - it sounds like gamescope on SteamOS doesn’t need to worry about solving all the problems that general purpose desktop compositors will have to.

    • @kadu
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      51 year ago

      deleted by creator

      • Semperverus
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        131 year ago

        Getting everyone to agree on a single standard.

      • @[email protected]
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        81 year ago

        Desktop Linux had been a bit behind the others on display features due to the legacy of X. As everybody moves more to Wayland that better enables these sorts of things, they’re catching up.

            • @[email protected]
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              21 year ago

              Unfortunately they’re not easily avoidable if you need CUDA, there’s really no good replacement yet. Most gamers probably don’t need CUDA, however

            • @Molecular0079
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              11 year ago

              If only AMD would catch up with raytracing, DLSS, compute, and HDMI 2.1…

              Everytime I think about switching to AMD these things always hold me back. There isn’t a solution where you can throw money at the problem, unfortunately.

              • @woelkchen
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                11 year ago

                If only AMD would catch up with DLSS

                DLSS is proprietary NVidia technology. That’s just like blaming Nvidia not being able to catch up on CPUs because Intel and AMD did not give them a license for the x86_64 instruction set. AMD supports the other technologies just fine.

                • @Molecular0079
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                  11 year ago

                  I am not saying AMD should get DLSS to run somehow on their GPUs. I am saying that their competiting technology, FSR 2, just isn’t at the same quality level. If FSR 2 didn’t exhibit extremely bad disocclusion artifacts and particle ghosting, or even worked decently well at lower resolutions, I wouldn’t be complaining. But it really is just a subpar upscaling solution that gets beaten out even by Intel’s XeSS, which was a late arrival to the scene.

                  • @woelkchen
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                    01 year ago

                    FSR is open source. Patches welcome.