Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle challenging monsters, avoid hidden traps, and find your way through the dungeon for the ultimate showdown with Werdna himself.

  • @AndrewZabar
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    11 year ago

    Well, Might & Magic had the advantage of letting you make your moves turn by turn, where’s Wizardry had that weird system where you commit each party member’s action all at once and then let ‘er rip. I always found it strange and also inconvenient.