• @dylanTheDeveloper
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    521 year ago

    Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

    • @[email protected]
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      181 year ago

      It support 3D, but I think Vulkan is in Godot 4. I’m not sure how mature it’s. In Godot 3, it only support OpenGL.

      • @[email protected]
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        -11 year ago

        Tbh that’s a pretty horrible example. It was a rushed product full of graphical glitches, including rapidly flashing lights. This is true especially on the switch. Idk if it’s improved since launch but shit was rough early on.

    • cynetri (he/any)
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      161 year ago
      1. Yes, not a great as Unity but it’s still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
      2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
      3. Yes, now I don’t know if HAVOK has a Godot plugin but there is a Jolt physics plugin that’s designed to be plug-and-play, with a few exceptions (it doesn’t suppory soft bodies afaik)
      • @uis
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        1 year ago
        1. Shaders are still GLSL or SPIR-V. Nothing changes in terms of quality.
    • @uis
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      51 year ago

      Not sure why would you use HAVOK instead of Bullet, but yes

      • @dylanTheDeveloper
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        1 year ago

        Already have experience with it mostly. It’s what I used and what I’m use to when it comes to physics engines