I’ve been going through a course on udemy and learning unreal engine first time ever consistently for the past month, but haven’t finished a game just yet, and I don’t think I care enough to put any effort on anything other than gamedev. It has been my passion since like 6 years, that’s why I left my old job as an Ops engineer; should I continue and work on different projects simultaneously (opengl and unreal) or just stick to one. FYI, I’m not employed atm and would hope to work on gamedev professionally. I appreciate any advice to build my portfolio or any keypoints to get better at gamedev.

tl;dr would learning unreal and opengl simultaneously benefit me to get hired in a gamdev studio or should i stick to unreal and finish some games first?

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    91 year ago

    Please note that gamedev is much much more than the graphics framework. I’d suggest that you keep on learning to make small games in Unreal. It’s important that you finish your small games, they should be polished, not half-assed.

    I myself am writing a game with OpenGL, but I have prior knowledge and experience in C++, Opengl, game modding and simulation. It sounds like you are starting out in everything. So better keep yourself focused on one thing.