I’ve personally found great effectiveness using cloud of daggers maybe more than any other spell. Funnelling enemies through a passageway with multiple cloud of daggers cast on the spot is probably my current meta. Then I utilize thunder wave/ black hole to keep the enemies on the other side of the daggers once they make it through.

Another thing if found amazing success with is getting a party to strength 20 as fast as I can, which then I find 90% of enemies can be thrown off cliffs for instant kills. Throwing enemies off cliffs also only requires stealth checks where the body hits the ground and dies.

Lastly there is a fun little cheese strategy I’ve picked up that I don’t see anyone talking about. If you cancel an improvised weapon attack with an NPC before you deal damage, you can move NPC’s without angering anyone.

  • @PoetSII
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    1 year ago

    Keep in mind this is theoretical, so assumes perfect setup + max damage rolls

    Hasted sorcerer attacking a grouping of five enemies

    • action 1: throw a bottle of water at them

    • action 2: twinned spell Chain Lightning

    • initial targets hit once, doubled for wet (80x2=160)

    • each enemy aside from the initial two targets is hit twice, doubled for wet (80x2x3=480)

    • (very) theoretical max damage of 640 for one spell slot and 6 sorc points

    Meta it is not, due to the very specific use-case and the setup required, but it’s a great opener or closer, and I pretty commonly hit +200/250dmg using this. Cleared every single ad in the >!Orin!< fight in one shot this way lol

    Another fun build I just tried out in my friend’s game

    Paladin/tempest cleric

    Moving parts are as follows

    • Thunderous Smite (spell slot)

    • utilize Destructive Wrath to ensure max damage roll on the thunder damage (channel divinity - short rest)

    • use Luck Of The Far Realms to ensure crit (long rest)

    • use Divine Smite on Crit for more booku bux (spell slot)

    Haven’t played w this one too much, for stats you’ll want to dump CHA tho, weird for a paladin build but the important bits of this build don’t involve the actual spell effects for paladin so ¯\_(ツ)_/¯ in terms of efficacy though, at level 7 I did 120 damage in one attack lol.