I’ve been going through a course on udemy and learning unreal engine first time ever consistently for the past month, but haven’t finished a game just yet, and I don’t think I care enough to put any effort on anything other than gamedev. It has been my passion since like 6 years, that’s why I left my old job as an Ops engineer; should I continue and work on different projects simultaneously (opengl and unreal) or just stick to one. FYI, I’m not employed atm and would hope to work on gamedev professionally. I appreciate any advice to build my portfolio or any keypoints to get better at gamedev.
tl;dr would learning unreal and opengl simultaneously benefit me to get hired in a gamdev studio or should i stick to unreal and finish some games first?
It really depends what kind of job you are looking for. As others have stated OpenGL isn’t really used commercially, but it can be a good avenue to learn about 3D programming and contribute to open source games.
In the end what you are looking for is a solid portfolio and experience in commonly used software. If you are aiming to find a job at a specific company it makes sense to focus on what they are using.
Besides that finishing projects, even if they are just vertical slices or demos of single features, for your portfolio is probably the best thing you can do to increase your chances.