- cross-posted to:
- dmacademy
- cross-posted to:
- dmacademy
Hey everyone!
As a DM, I struggle a lot with juggling all the various things the party should get and receive. One of my greater shortcomings has been dealing with magic items.
So to help myself deal with that, I’ve been working on a little system to approach magic items differently. The basic idea is that instead of only letting players loot, be rewarded with or buy magic items, the dungeon master could go and enchant the equipment that the characters already have.
This could mean taking a magic item that exists and applying those effects to what they have through various means or creating effects that are fully tailored to not just the character but also the player.
The enchantments could come from external sources or even the pure power of the character who carries it.
Here’s the blog post going into some depth on it all and including some examples: https://impheim.com/2023/09/magic-items-in-ttrpgs-embrace-enchantments/
And here’s the little video I made on the topic: https://youtu.be/GSnCd2Mbr9U
Let me know what you think and if you have any questions!
Wow, thank you for sharing!
I’ve always thought magic items were particularly boring myself, unless they had some sort of extra effect besides a +1 to hit.
I love the idea that PCs have the opportunity to actually create legendary items from their exploits instead of only find the legendary items of others before them.
Sharing with the DM of my current campaign!
Thanks you! Glad the idea resonated with you :) I hope your DM sees the appeal in it as well!