The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

  • @Sanctus
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    81 year ago

    Wow, thats amazing! You know what is even more trivial? Not having to do it at all.

    • @DocBlaze
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      1 year ago

      deleted by creator

      • @Sanctus
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        11 year ago

        I can when I didn’t have to do it before and this policy is forced upon me by an established vendor. Thats like saying you can’t bitch about material vendors in the construction industry, you absolutely can because they make your business work and you’ve entrusted them not to fuck you.

        • @DocBlaze
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          1 year ago

          deleted by creator

          • @Sanctus
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            11 year ago

            Its not the tracking of sales thats the issue. Its having to report it to someone so they can take even more of my money when we haven’t been doing that for years.