Hi folks! We’re looking for people interested in algorithmic composition, designing synthesis or processing algorithms, creative coding, etc.

If that’s you, please join the community and introduce yourself.

  • @[email protected]OPM
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    English
    41 year ago

    I’m Rob. I have a background was in electronic music production, music mastering, location sound for (very amateur) film, field recording and sound design, etc.

    I had a very unrelated career and transitioned into tech a number of years ago. In 2021 I started getting into audio coding with ChucK. I found the edges of it pretty quickly and moved over to C++ for my audio ambitions. I made a detour into Rust but didn’t stick around.

    I am currently working on my own audio engine. The primary goal is to create music and sonic art with it. A secondary goal is to open source the project and start blogging about it. If anything listed below is interesting to you and you would like to read about it in a blog, please let me know!

    Details about the engine:

    • the core is a directed signal graph
      • allows feedback loops without breaking acyclicity
      • type level IO matching: intellisense/compiler enforcement for connecting nodes
      • IO types can be anything, doesn’t have to be audio
    • compiles as a static library with CMake
    • test suite with GTest
    • Audio output with PortAudio
    • .wav output with Libwave
    • MIDI input with RtMidi (kind of buggy)

    So far I have used to the engine to build a few GUI-less tools:

    • wavetable oscillator with stereo detune
    • NxOsc - N oscillator subtractive synth
    • data and target agnostic step sequencer
    • Filters and EQs
    • Various envelopes: ADSR, automation clip

    I am re-inventing the wheel with a lot of this, but it’s helped me understand how to invent wheels which is pretty cool.