The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

  • @Edgelord_Of_Tomorrow
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    11 year ago

    There’s no long term consequences unless you have serious competitors and Unity doesn’t really, just Unreal Engine.

    • @uskok
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      51 year ago

      Maybe not today, but getting serious competitors is another long term consequence.