• Ech
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    1 year ago

    WotC “just” fucked over their free advertising via their open license. Unity fucked over their entire client base and poisoned any future trust they try to establish with future clients. It’s like the CEO saw WotC and just went “Hold my golden parachute”.

    • @SkyezOpen
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      361 year ago

      Not to mention that hasbro got BTFOd so fucking hard that not only did they reverse course on OGL 2.0, they turned it into an ironclad open license for creators to do whatever the hell they wanted forever AND threw a ton of monsters and game mechanics into creative fucking commons. Granted, the damage is done and paizo had to print like the wind to keep up with demand for pathfinder books, but that’s a proper backtrack.

      So if unity is truly following their footsteps, all they gotta do is make the base tier absolutely free forever and also pay the devs for every install.

      • @[email protected]
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        201 year ago

        Hasbro’s problem was confusing the Excel sheet with reality because the management doesn’t have a single clue about the product. Once the Excel sheet was modified to be closer to reality by including some representation of the user base’s trust, they worked with their new reality to maximize the long term profits.

        Unity, on the other hand, adopted the contempt for their own customers philosophy from EA, which requires them to have an adversarial relationship with them. Riccitiello probably can’t even sleep properly at night knowing that his customers aren’t basically working for him.

        • @Aceticon
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          111 year ago

          “If your customers aren’t unhappy with you, you’re not maximizing your business upsides”, Riccitiello, probably.

      • @Moghul
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        111 year ago

        Considering they sent the literal Pinkertons after someone, I wouldn’t give hasbro much credit about anything. People can do whatever they like, but in my circle of 10 or so ttrpg players, we’ve moved to other games.

    • @CitizenKong
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      171 year ago

      It’s more like the ex-CEO of EA thought “how can I make Unity more like EA”?