Hey everyone, I’m looking for any tips or advice with running exploration, as a recent example my players recently came across an abandoned ship and decided to climb aboard and look for any treasures that were left behind. They went room to room and I made an effort to describe each room in detail but the whole process felt very drawn out and repetitive. Especially if there’s no special encounter in that room.

  • @[email protected]
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    fedilink
    51 year ago

    I find in situations like this that it helps to give an overall detailed description of the area at the start of exploration (lighting, smells, environmental effects, crooning height), and only describe more if something in a new area is different. If there’s nothing in an area for them to find, feel free to narrate them through it. It’s not railroading, it’s good storytelling.

    • @[email protected]
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      fedilink
      31 year ago

      As a person that has only played. I would think a general idea of the area would be good and maybe a group perception check for each room to find some minor lot would make it efficient but worth it.