nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoUnity: An open letter to our communityblog.unity.comexternal-linkmessage-square32fedilinkarrow-up1133arrow-down111cross-posted to: unity@programming.devgamesgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev_news@programming.devgamedev@programming.devtechnologyhackernews@derp.foo
arrow-up1122arrow-down1external-linkUnity: An open letter to our communityblog.unity.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square32fedilinkcross-posted to: unity@programming.devgamesgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev_news@programming.devgamedev@programming.devtechnologyhackernews@derp.foo
minus-squareASeriesOfPoorChoiceslinkfedilinkEnglisharrow-up6arrow-down1·edit-22 years ago or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. But yeah. It does add up.
But yeah. It does add up.