Mac to Game [email protected] • edit-21 year agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square15fedilinkarrow-up133arrow-down12cross-posted to: [email protected]games[email protected][email protected][email protected]technology[email protected][email protected]
arrow-up131arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac to Game [email protected] • edit-21 year agomessage-square15fedilinkcross-posted to: [email protected]games[email protected][email protected][email protected]technology[email protected][email protected]
minus-square@WhiskyTangoFoxtrotlink14•1 year agoI already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
I already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
That’s why I say it’s better.