Hello everyone,

I don’t think it’s surprising to anyone that some of the older warframes have lost some of their luster compared to newer releases and I’ve seen some of us already thearycrafting revamps of a few of the older 'frames so I figured I’d join in on the fun with an old favorite of mine, Frost.

Passive: Enemies who have Cold Status applied to them have a 1.25% chance to additionally Freeze increasing with the stack to 10% chance at 8 (max) stack for five seconds.

1, Freeze: Throw a burst of extreme cold, freezing weakened enemies in place.

Strength: 200 / 275 / 325 /4 50 Cold Damage + 75 / 125 / 175 / 250 AoE Cold Damage

Duration: 3/5/7/10 Seconds (Freeze)

Misc: 400% Cold Status Chance, 50% Freeze Threshold, 5m radius

Alt: Hold 1 to impart +100% Cold Status chance to the weapons of yourself and all allies in a radius centered on self

Synergy: Directly hitting a Snow Globe with Freeze will make it burst dealing 35% of it’s remaining health as Cold Damage with 400% Status Chance to all enemies within and to a range of 7m from the edge of the globe

2, Cold Snap: Unleash subzero winds to flash-freeze the ground and any enemies in the affected area.

Strength: 300 / 445 / 565 / 700 Cold Damage, 25 / 30 / 35 / 50% Cold Status Chance per second in AoE.

Duration: 6 / 8 / 10 / 12 Seconds

Range: 20 / 25 / 30 / 35° Initial Angle, 10 / 12/ 17 / 20m Length

Misc: 200% Cold Status Chance, 60° (angle cap)

Synergy: Enemies affected by Absolute Zero take 50 additional Cold Damage whenever Cold Snap’s frozen terrain adds a Cold Proc and Cold Snap terrain activates twice as often for them

Augment: Holding 2 to increase angle at expense of range, capping out at 90 / 180 / 270 / 360° & -50 / 40 / 30 / 20% Range

3, Snow Globe: Sap moisture from the air and freeze it into a protective and briefly invulnerable sphere, enemies within are slowed and have a chance to be frozen.

Strength: 1500 / 2500 / 3500 / 4000 Base Health, 1 / 3 / 5 / 7x Armor Multiplier, 30 / 35 / 40 / 45% Freeze Chance

Duration: 4 / 5 / 6 / 8 Second Freeze Duration

Range: 5m Radius

Misc: 1 / 2 / 3 / 4 Second Invulnerability, 40 / 50 / 60 / 70% Slow

Synergy: Directly hitting a Snow Globe with Freeze will make it burst dealing 35% of it’s remaining health as Cold Damage with 400% Status Chance to all enemies within and to a range of 7m from the edge of the globe

Augment: Hold 3 to create Snow Globe of -75 / 65 / 55 / 45% size that will move with you similarly to an Ice Eximus. If Freeze is cast within the mobile Globe the reduced size isn’t factored into the burst radius and the globe inherits Freeze’s 50% threshold.

4, Absolute Zero: Reduce the area to absolute zero debilitating enemies as their defenses freeze and solidify ice around yourself and allies as buffer health.

Strength: 1000 / 1250 / 1500 / 1750 Cold Damage, 15 / 30 / 45 / 60% Shield and Armor strip, & 20 / 25 / 30 / 40 damage absorption per enemy hit to allies within range

Duration: 5 / 6 / 7 / 8 Seconds

Range: 8 / 10 / 12 / 15m Damage, 3 / 3.5 / 4 / 4.5m damage absorption

Misc: 800% Cold Status Chance

Synergy: Enemies affected by Absolute Zero take 50 additional Cold Damage whenever Cold Snap’s frozen terrain adds a Cold Proc and Cold Snap terrain activates twice as often for them

Augment: Cold Snap terrain is generated surrounding the Warframe out to 10 / 15 / 20 / 25% of Absolute Zero’s range

This is my first time doing anything like this and I haven’t mained Frost in years so this’ll be interesting… what do you think?

  • @[email protected]
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    11 year ago

    I might change the passive up a bit, because this kit has a lot of methods of freezing enemies but not a lot to actually do with frozen enemies, outside of CCing them.

    I think the passive could be something like ‘inflicting an Impact proc on a frozen enemy shatters them, dealing cold damage equal to X% of their HP (scales with strength) in an area around them (scales with range)’ It would encourage using impact-heavy weapons, which would be a fun niche.

    It’d probably have to start as a small percentage and small range. Something like 50% of HP and 10% on acolytes/demolysts/etc, within an 8 meter range. The goal is more to make clearing groups of frozen enemies easy than to make damaging a single frozen enemy a viable method of crowd control.

    • @[email protected]OP
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      21 year ago

      I like this, though I think I’ll have to add Freeze to some other powers. A friend of mine off Lemmy suggested some nice effects as well. I’ll be updating the powers a little later today. Hrm… if the exploding enemies explode with impact damage that’d cause some fun cascading.