• @calzone_gigante
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    41 year ago

    Something that i liked very much on some games was choosing the assets you want to download, you want to play on low, no need to download ultra high res textures.

    The thing is, using less resources is always an optimization cost for the company. If the user will just get better hardware, there’s not much incentive for spending on that. Unless the company aims for devices with lower hardware like switch, deck or mobile.

    • @SaakoPaahtaa
      link
      21 year ago

      Two things:

      I’d say around 98% of players don’t want to choose between texture sizes. Plug and play is by far the most convenient, especially on these sports games. Seriously, think of someone who legit plays nba games, do they really care?

      Second of all, graphical fidelity is the only thing keeping these games afloat. There is not much untapped innovation when it comes to sports games. They HAVE to make graphics better per gen to justify 80$ pricetag or whatever these games go for.