• @GeneralEmergency
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    -41 year ago

    Steam happily took money from unity asset flips and one level early access titles for years.

    They have zero quality control and instead hashed out the curator system for users to do their job for them.

    • @pkpenguin
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      51 year ago

      This is a lot like saying YouTube is evil for allowing anyone to upload videos to their platform

    • @Kimano
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      31 year ago

      I mean, isn’t community self-policing and an overly tolerant attitude towards picking what type of games are allowed on your platform exactly what we want from them?

    • @[email protected]
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      11 year ago

      Caveat emptor. If you bought an asset flip, that’s on you. Steam didn’t force you to buy it.

        • @[email protected]
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          21 year ago

          That’s an extremely loose idea of “promotion”, to the point of manufacturing upset. A storefront does not inherently promote something merely by offering it, that’s like saying a convenience store promotes Pepsi and Coca-Cola because they sell both even though both those companies have extremely strict promotional initiatives that ensure no crossover.

      • @GeneralEmergency
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        -11 year ago

        Great job, missing my point entirely.

        Steam created an ecosystem for these asset flips for their own gain, at the expense of the customers and legitimate Devs.

        • @[email protected]
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          1 year ago

          I didn’t ignore it, you just didn’t think it through.

          You’re complaining about having more options as if it’s some kind of moral stand. But the only reason to be mad about those things is if you were forced to buy them. Steam doesn’t only have to sell games that you specifically approve of and it’s not some kind of moral failing to sell games that are low quality.

          This isn’t even getting into how you’re ignoring history to make the claim that they did it all for their bottom line and not the huge amount of user demand for them to open up the store. This also isn’t getting into how any money coming in from asset flips specifically is negligible, and not at all like some kind of NFT scam level of dubious behaviour like you’re referring to it.

          The only reason to be this mad about more games being sold on Steam is if you feel a need to buy it all.

    • conciselyverbose
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      1 year ago

      Quality control is another word for “high barrier to entry”, and especially with their market position, being rejected by Steam for some arbitrary reason would effectively kill your project.

      Not only should they not restrict the ability to sell your games there without a concrete reason; they shouldn’t be permitted to do so. A company with that much influence shouldn’t be allowed to be a gatekeeper of what constitutes a “good” game.

      Their review system and strong return policy are more than enough.