The PC version is still on track for October 24, and the system requirements have been updated.

Prospective urban planners looking forward to Cities: Skylines 2 will need to get the PC version if they want to play this year. While a simultaneous launch was previously announced, Colossal Order has now pushed back the console release date, targeting a spring 2024 launch instead.

Colossal Order and publisher Paradox Interactive released a statement with the bad news today, as well as an update on the official forums.

We are hard at work getting the game ready for our release on October 24th. While doing so, we have come to realize that we need more time to reach the quality targets we have set. As we want to provide the best experience for our players, we are updating the release window for Xbox and PS5 to Spring 2024. The additional time allows us to focus on matching the quality and performance across all platforms.

While Cities: Skylines is undeniably a more comfortable fit on PC, the last game’s console ports worked surprisingly well, though they didn’t launch alongside the PC version either.

For PC players, who will still be able to start erecting cities on October 24, new system requirements have been released, with the recommended specs being quite hefty.

Recommended

CPU: Intel® Core i5-12600K | AMD Ryzen 7 5800X

RAM: 16 GB

GPU: Nvidia GeForce RTX 3080 (10 GB) | AMD equivalent

OS: Windows 10 Home 64 Bit | Windows® 11

I still consider an RTX 3080 a fairly high end card, being one of the most powerful from the last generation. But don’t worry if your rig contains something a bit less beefy: the minimum specs are pretty generous.

Minimum

CPU: Intel Core i7-6700K | AMD® Ryzen 5 2600X

RAM: 8 GB

GPU: Nvidia GeForce GTX 970 (4 GB) | AMD equivalent

OS: Windows 10 Home 64 Bit

  • @Z3k3
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    71 year ago

    16gb of ram. My moded to hell and back instal of the original would like a word 🤣

    • Endorkend
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      21 year ago

      I loaded a modlist from a rather popular YouTuber that fixes traffic for viewers builds.

      My system should’ve been able to handle it just fine.

      Except that apparently, 32GB of ram isn’t enough anymore.

      • @Z3k3
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        21 year ago

        It’s the reason my box has 64gb ram

        Might even be the same modlist

        • Endorkend
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          11 year ago

          I should have another go at it with the new game being around the corner.

          My current system is a 7950X3D+7800XT, the fastest 2TB nvme drive I could find out of all benchmarks and a whopping 256GB of ram.

          But, my mind wanders and wonders if it’ll be able to handle Cities 2 once it gets some mods XD

          Especially since they seem to be looking to up the simulation to a whole new level mixing Sims with Cities.

          • @Z3k3
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            11 year ago

            Weirdly I have been intentionally avoiding watching creator videos on it.

            I’m not sure if it’s because I don’t want tobe disappointed or if it’s because I can o ly get do erect

            • Endorkend
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              21 year ago

              My wife plays Sims, spent over a grand on getting all the expansions and LOVES mods (including spicy ones).

              So I know that Sims is just as bad with resources when loaded with mods and expansions as Cities 1 is.

              Combining the two looks like it’s both going to be mod heaven and systems DOOOM.