• @[email protected]
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      111 year ago

      They tried to apply a per install fee and make it retroactive for all games using the Unity Runtime. Meaning games made with Unity even a few years ago who didn’t agree to this would be charged each time someone uninstalls and reinstalls the game.

      This is the second time they have tried to make retroactive changes, by the way, and they even deleted the part of the TOS that prevented retroactive changes.

      It’s really just one of many things they have done in the last few years

      • Ms. ArmoredThirteen
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        51 year ago

        To list out a lot of the many things: They’ve done forced RTO which is pretty internally disliked, fired a ton of people lately, a bit ago the CEO publicly said anyone who doesn’t prioritize monetization are “the biggest fucking idiots”, they bought an ad company known for making malware, and they keep getting in bed with military contracts including Lockheed. Oh and they cancelled their example project game Gigaya which I’m still bitter over

        • @[email protected]
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          21 year ago

          Just a minor correction, they actually merged with Iron Source, they didn’t just buy them. That means there was a good bit of board carry over, which means Iron Source management is now making decisions at Unity.