The spoiler warning is just a formality since I’m sure everyone knows about temples and what they hold within.

My particular issue with temples is that they’re just so simple and repetitive. They feel incomplete or as if they just peppered them in during late stages because they needed a way to explain powers. If you ask me they could have taken two routes.

ROUTE A:

They could have taken the Skyrim route. in Skyrim you’d head to a dungeon or cavern, fight some bandits, drugars, and the occasional dragon priest until you hit the end and- “Oh look. A shrine that holds a word of power!”

They could have had temples with winding paths and waves of starborn trying to stop me and then in the center I’d do the puzzle and get the power.

ROUTE B:

They could have just had the already implemented random encounters with landing starborn but add waves like they did in the ground pounder mission and a heavy boss enemy that, when killed, his essence is the one that contains the power.

Idk to me they could have been great, but they ended up “meh.”

  • @MacedWindow
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    91 year ago

    I just wish that we had variations. If it was a different minigame or a different layout or different anything I think it would be a lot better.