It’s hard for me to express what I mean, and that’s why I put “serious” in quotes. There are different ways to do simulation. Like with aircraft you can do full Navier-Stokes CFD with a very fine grid and you need a supercomputer for that. But you can also do simplified forces and moments with state-space equations for PC simulation like Microsoft Flight Simulator.
I don’t think it’s necessary to simulate every resident in every house in a city. I would rather that whole neighborhoods or districts get computed as a single module. There’s no need to simulate every air molecule for a flight sim.
I want the simulated city to look like Google Earth in 3D mode. I want campuses of related buildings to fill irregular parcels. I want the distances to be 1:1 with real cities, infrastructure project costs to be millions of dollars, and aggregated population numbers in the dozens of millions.
I think a serious sim would let the user import GIS data from a real city and then do what-if scenarios and get a rough idea of how changes would affect the real city.
I’d also like to pick a role for the player that is a real kind of organization. Like the player can act as a city government, or as a developer, or as a transportation agency.
Can you define what serious would even mean in this case?
Because deeper simulational realism would demand more computational power, in this case.
It’s hard for me to express what I mean, and that’s why I put “serious” in quotes. There are different ways to do simulation. Like with aircraft you can do full Navier-Stokes CFD with a very fine grid and you need a supercomputer for that. But you can also do simplified forces and moments with state-space equations for PC simulation like Microsoft Flight Simulator.
I don’t think it’s necessary to simulate every resident in every house in a city. I would rather that whole neighborhoods or districts get computed as a single module. There’s no need to simulate every air molecule for a flight sim.
I want the simulated city to look like Google Earth in 3D mode. I want campuses of related buildings to fill irregular parcels. I want the distances to be 1:1 with real cities, infrastructure project costs to be millions of dollars, and aggregated population numbers in the dozens of millions.
I think a serious sim would let the user import GIS data from a real city and then do what-if scenarios and get a rough idea of how changes would affect the real city.
I’d also like to pick a role for the player that is a real kind of organization. Like the player can act as a city government, or as a developer, or as a transportation agency.
I have more thoughts but not time right now…