• @[email protected]
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    141 year ago

    Not sure how a dev can change fast-paced gameplay without seriously altering the nature of the game, but remappable controls should be the norm, and flashing lights have been known to cause issues for so damn long that it’s baffling that they keep doing it.

    Unreadable text is something I know a bit about though. I’ve done some accessibility work for web UIs in the past and I can offer some guidance. Text should have good contrast with the background, said background should be static or even one solid color, text should be large and comfortable to read, and use normal fonts rather than dumb or fancy shit.

    • @Son_of_dad
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      81 year ago

      My eyes are shit, and I wish every game allowed me to make the text better. Even with glasses I have issues with newer games and tiny writing

      • @[email protected]
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        31 year ago

        UI elements and text should be made to be resizeable and customizable wherever possible. I don’t care if it becomes an ugly blocky mess so long as I can read it.

        Personally I have excellent vision but I’m colorblind and sometimes I don’t even know what I’m missing lol.

    • @[email protected]
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      11 year ago

      Yeah, the number of games that list epilepsy warnings is way too high, devs should just not do it. I am not sensitive to flashing lights yet I still hate it.

      So devs, if you feel like you need to put a warning, just fix the game to not do that.