• @jordanlund
    link
    English
    59 months ago

    I put in some quality time in the wee hours this morning, and, yeah, while everyone looks stiff and mannequin like, that’s just part of the problem.

    Quite a lot of the quests I picked off just aren’t that engaging. You can get away with that if your character models are better, or you can get away with lackluster character models if the plot is super detailed and engaging.

    But having both is a problem.

    That being said, I’m still 30+ hours in and on track to marry Andreja so there is something to it regardless.

    • smoothbrain coldtakes
      link
      fedilink
      English
      19 months ago

      Get mission, fast travel to location, get waylaid by spacers/enemies on the way to the objective, kill everyone, achieve objective, fast travel back.

      Everything in Night City feels excellent and handcrafted. It’s so dense, and that’s what you want in an RPG map. Starfield by design is so sparse, not only because it’s in space but because everything is disconnected and tiny.

      • @topinambour_rex
        link
        English
        59 months ago

        Sadly, cyberpunk is far from being a rpg. Try different chatting lines ? They add a line as answer, then answer the same as others. There is a pair of exceptions, but you always end in bottlenecks.

        • smoothbrain coldtakes
          link
          fedilink
          English
          29 months ago

          That’s a pretty minor complaint in the grand scheme of things. I always assume there’s going to be limits when the protagonist is voiced.

          The 2.0 talent system is really fun to play with even if the dialogue options are limited. I would say all the internal systems attached with xp and leveling are much better in 2077 than in Starfield where they were literally all nerfed into obsolescence.

          • @topinambour_rex
            link
            English
            39 months ago

            The issue with this bottlenecking is it affects everything. You have only one mission for reach the end. You can’t find another way. And whatever how you play, doesnt affect how people reacts to you. It’s more a fps than an arpg.

            • smoothbrain coldtakes
              link
              fedilink
              English
              0
              edit-2
              9 months ago

              So would you argue that Mass Effect is an FPS trilogy given the ending-o-matic color machine?