They’re definitely not as popular as video games, I guess because they require a bit more investment and a reliable group of people. But are definitely more fun in my opinion.
If I ever build another campaign, I am going to have a meta side story where the players are asked to save the GM from a dungeon filled with “shiny math rocks”. They’ll be like the inverse of a mimic: they’ll be bright shiny primitive solids, and depending on a roll from the related dice, they’ll change form into a monster as many times as they have sides, and the monsters will be ranked in increasing difficulty. If they save the GM successfully, everyone in the party will get a free pass to roll with advantage.
I’ve never played a single TTRPG (altho I’d love to) - but dice are so satisfying!
They’re definitely not as popular as video games, I guess because they require a bit more investment and a reliable group of people. But are definitely more fun in my opinion.
And the shiny maths rocks are fickle but fun.
If I ever build another campaign, I am going to have a meta side story where the players are asked to save the GM from a dungeon filled with “shiny math rocks”. They’ll be like the inverse of a mimic: they’ll be bright shiny primitive solids, and depending on a roll from the related dice, they’ll change form into a monster as many times as they have sides, and the monsters will be ranked in increasing difficulty. If they save the GM successfully, everyone in the party will get a free pass to roll with advantage.