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What do you feel aged poorly on this one? It’s perfectly emblematic of its era and the decisions it made in regards to UX make it feel a lot more modern than other SNES RPGs. The only thing I could think that would “age poorly” in SMRPG would be the art style of sprites rendered from 3D models, but viewing those through a CRT filter (or on an actual CRT) is gorgeous. Seeing this game with square LCD pixels scaled up isn’t aging poorly, it’s playing it in a way it was never meant to be seen.
Emblematic of its era doesn’t translate into being modern or timeless. I wasn´t talking about the art style, which in my opinion doesn’t hold as well or is as timeless as sprite based rpgs of its era like chrono or secret of mana. The combat, the way you transverse maps, how you get into encounters, the pacing of exploration and dialogue , again in my opinion, have evolved a lot in this 20 years.
I LOVED mario rpg when it released originally, and played it to death. It just doesn’t work for me anymore.
What do you feel aged poorly on this one? It’s perfectly emblematic of its era and the decisions it made in regards to UX make it feel a lot more modern than other SNES RPGs. The only thing I could think that would “age poorly” in SMRPG would be the art style of sprites rendered from 3D models, but viewing those through a CRT filter (or on an actual CRT) is gorgeous. Seeing this game with square LCD pixels scaled up isn’t aging poorly, it’s playing it in a way it was never meant to be seen.
My opinion is obviously subjective.
Emblematic of its era doesn’t translate into being modern or timeless. I wasn´t talking about the art style, which in my opinion doesn’t hold as well or is as timeless as sprite based rpgs of its era like chrono or secret of mana. The combat, the way you transverse maps, how you get into encounters, the pacing of exploration and dialogue , again in my opinion, have evolved a lot in this 20 years.
I LOVED mario rpg when it released originally, and played it to death. It just doesn’t work for me anymore.