So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

  • @progenyofthestars
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    11 year ago

    I’d follow the Godot docs to the letter (even the suggested CS50) and finish the first two projects (2D, 3D) that are there.

    After that jump in with your project. If you get stuck, dial the ideas back a bit. Play games from 80s/90s that were actually made solo or by a few people. Try to prototype mechanics/ideas from them. The experience might help with the problem you’ve been facing originally. Keep switching between prototyping and your project. Rome wasn’t build in a day, iterate.

    https://docs.godotengine.org/en/stable/getting_started/introduction/introduction_to_godot.html