I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?

  • @shotgun_crab
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    1 year ago

    Just to clarify, the value in parentheses must be precalculated.

    For example, instead of:

    n / 2
    

    Do:

    n * 0.5