• @[email protected]
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    181 year ago

    DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE

    I feel like it’s a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn’t be the same as any random untrained person doing the worst they can.

    • snooggums
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      131 year ago

      That is why they ditched critical failures and success in tabletop D&D.

      My guess is they kept it in bg3 so there would be a chance of failure on everything including the DC 2 rolls, but to be honest I don’t think that chance of failure really adds anything to the game.