Because of how buzzwordy “AI” has become, it’s worth noting that this refers to traditional video game AI, in a PvE setting.
It looks like this allows pretty extensive design options for encounters and levels, with good control over how enemies behave. I don’t play a lot of Halo, but this could convince me to mess around with it.
Because of how buzzwordy “AI” has become, it’s worth noting that this refers to traditional video game AI, in a PvE setting.
It looks like this allows pretty extensive design options for encounters and levels, with good control over how enemies behave. I don’t play a lot of Halo, but this could convince me to mess around with it.