Descend into the depths of the Caverns of Eternal Shadows, where the very essence of darkness shrouds the winding tunnels and hidden chambers. The air is heavy with the scent of earth and minerals, as you traverse the labyrinthine paths that lead deeper into the Dwarven Underworld. Shadows dance and flicker, obscuring the true extent of the caverns’ secrets.
Embrace the encompassing darkness as you navigate this treacherous realm, relying on your instincts and the faint glow of your torches or magical light sources to guide your way. Explore the depths of the caves, where untold riches and ancient relics lie hidden amidst the shadows.
Unleash your imagination and bring the Caverns of Eternal Shadows to life by utilizing the virtual table top files available on my Patreon. Let the absence of dynamic lighting enhance your experience, allowing you to fully appreciate the intricate details and strategic possibilities of this subterranean world.
🗺️ Captivated by the enigmatic allure of the Dwarven Underworld? Uncover more immersive, gridless, watermark-free maps and Foundry VTT compatible files on my Patreon. Together, let’s embark on a journey through the depths of darkness within the Caverns of Eternal Shadows!
I kinda went wild with the naming. The real difference is just that there’s no nighttime or dark lighting, which most my maps are referred to as daytime. In this case with it being in the dark it’s more just without dynamic lighting. But just kind of to keep the naming convention consistent I use daytime.
A lot of my maps are made for VTT and such which personally I don’t think it look as good on a just looking at it from a top view perspective, but when you have walls that block line of sight and custom lighting that might even move or animate, it has a drastically different effect in my opinion. Just the style I normally go with but yeah agree the name was a bit silly