I’ve been thinking about this combination for a while. I’m curious how well it’s gonna work, since factory games are usually the type of games that require a lot of attention. I can’t imagine having to rebuild all kinds of complex recipices only to be attacked again by the time you fixed it.
Then again, you can also get attacked on Factorio and there it works well.
Interesting game, sounds like something to keep an eye on
Mindustry did something similar to this (tower defense instead of RTS). It’s actually a really fun game. It worked by simplifying the factory part enough that you could slap down things quick and dirty in between waves of enemies.
Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS
Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS
Yeah… If someone takes out a complex part of your production, is that going to just end your game because you can’t practically divide your attention effectively? I can imagine a couple of ways around this, but it’s a challenge. I suppose that’s another layer of strategy in the whole game… But I also think unless it’s very streamlined it’s going to put a lot of people off.
Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?
There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.
If it’s anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.
I’ve been thinking of something similar too, not direct control of the units though. Would be two factories producing units and warring it out along different lanes.
I’ve been thinking about this combination for a while. I’m curious how well it’s gonna work, since factory games are usually the type of games that require a lot of attention. I can’t imagine having to rebuild all kinds of complex recipices only to be attacked again by the time you fixed it. Then again, you can also get attacked on Factorio and there it works well.
Interesting game, sounds like something to keep an eye on
Mindustry did something similar to this (tower defense instead of RTS). It’s actually a really fun game. It worked by simplifying the factory part enough that you could slap down things quick and dirty in between waves of enemies.
Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS
Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS
Yeah… If someone takes out a complex part of your production, is that going to just end your game because you can’t practically divide your attention effectively? I can imagine a couple of ways around this, but it’s a challenge. I suppose that’s another layer of strategy in the whole game… But I also think unless it’s very streamlined it’s going to put a lot of people off.
Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?
There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.
If it’s anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.
Dyson Sphere Project is adding combat eventually so I guess we’ll see soon enough.
I’ve been thinking of something similar too, not direct control of the units though. Would be two factories producing units and warring it out along different lanes.