• @HollandJim
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    471 year ago

    Okay - who left the keyboard open to the kids?

    Seriously, can we just stop the brand warefare? Just buy what you want. I’ve plenty of old apps that just work. The only real barrier was moving from 32 bits to 64, and that was like what…iOS 6 or 7?

    If the devs update the app, then there’s no company issues. If they abandon it, that’s on them. Not sure what it is you’re actually arguing for.

    • DJDarren
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      fedilink
      121 year ago

      I once bought a load of Lego games on my iPhone 3GS, mostly for my kid to play, but with a mind to play them myself when I got a chance.

      Then iPhone switched over to 64 bit, and those games didn’t. Then the games got re-released in 64 bit, as a free download for the first level, with an in-app purchase to unlock the rest of the game. A game I’d already paid for on that platform, that I could no longer play.

      That still pisses me off.

      • @HollandJim
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        61 year ago

        That’s on the game devs, not Apple. I’ve gotten plenty of updates from 32-to-64 bits.

    • DuckCake
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      fedilink
      31 year ago

      Yes, please, FOR THE LOVE OF GOD! I can’t hack this brand war shit anymore.

    • Eavolution
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      fedilink
      11 year ago

      The 32 bit thing was really annoying, I loved a game called Nova 3 I think it was, that just never got converted to 64 bit.

      • @HollandJim
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        11 year ago

        That was most of the compatibility issues right there. People in this /c seem to conflate compatibility problems with devs giving up.