How are everyone’s stories coming along? Have you finished the game? If so how many times?

What tips, remarks or other things of note do you have that you want to discuss here?

As always try to keep things as spoiler free as possible.

Also should I do these posts more regularly (shows up on people’s feeds more and so has more traction) or like this is fine. Definitely don’t want to spam people.

Lucky rolls to you all!

  • @BrianTheeBiscuiteer
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    9 months ago

    I’ve never tried this kind of thing before but a mechanic seems bugged. I had a tough persuasion check (30) and my character had only one bonus. Guidance wasn’t enough to get me to 30 if I rolled a 19 so I looked for other options. I thought I’d get some kind of bonus if I charmed my target but it didn’t help at all. I never use Charm for conversations so I don’t know if that normally helps. Possibly the normal effect is negated because (avoiding spoilers) the outcome of the convo was very important to the plot. If that’s the case it still seems unfair. Took me like 8 reloads to roll a Nat 20.

    Also, venting a little, charming that character was only 1% easier than rolling a 20.

    • @[email protected]
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      9 months ago

      A DC 30 check in the DMG is considered Nearly Impossible. If it seems unfair it’s because you aren’t supposed to be able to make the check unless the character is literally built for it.

      All Charm does is grant Advantage (roll twice and take the best). This will make you more likely to roll a Nat 20, but won’t help you hit 30 otherwise.

      That said if you do build for it you can get a +17 to +30 with the right buffs(+6 Cha Mod+4 Proficiency+4 Expertise+1d4 Guidance+1d4 Bless+1d8 Bardic Inspiration).

      • @BrianTheeBiscuiteer
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        19 months ago

        All Charm does is grant Advantage (roll twice and take the best). This will make you more likely to roll a Nat 20, but won’t help you hit 30 otherwise.

        If that’s really what it’s supposed to do then the mechanic wasn’t working as I didn’t get advantage when the character was charmed.